by bamby1983 » Fri Mar 22, 2013 3:27 am
Yes, the graphics look fine to me. They appear more like 2D animations rather than 3D, though (not sure if they were supposed to be 3D or if I misunderstood your post).
For a simple game interface (like the one in your video), 2D animations would be the best way to go. 3D animations are only helpful if you need to view the game objects from several angles. I wouldn't recommend it as there is a lot of effort and a very steep learning curve involved (modeling, texturing, lighting, rendering, etc.). I use a freeware tool called "GIMP" to design 2D animations for my game it's MUCH easier than using 3D would ever be. You can even write code to automate repetitive 2D animation tasks in GIMP if you want to be more productive.
The key to making 2D animations look more realistic is to add more detail to the animation (it's easier to do this in 2D than it is to do so in 3D) and draw a semi-transparent shadow over a part of the 2D objects. Just make sure that the angle of the shadow corresponds to the assumed position of the light source so it appears realistic. If you use an image editing tool that supports layers, I would recommend using a separate layer for shadows so you can reuse the original image with different layers for shadows at different angles.
Let me know if you need help in familiarizing yourself with GIMP.