break down the actions even more...

Ideas for Game Editor evolution.

break down the actions even more...

Postby DBGames » Mon Aug 09, 2010 1:33 pm

what if, you made a button, and in my exaple this button says gravity... when you need gravity just press that and done, and if you want to furthur edit it, you can acces it in global code. when you press gravity, every actor you have and make, will be effected by it, unless you go in and delete some protions, thats way fuctions like that are easier for begeners. aha!! i cant type at all.
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