Enemy Drag-On -- Defeat or be Defeated!!

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Enemy Drag-On -- Defeat or be Defeated!!

Postby desertgamer » Sun Jul 20, 2008 2:01 pm

Previously known as “Enemy Drag-On”, it is now known as MADNESS OF METAL!!!

New and Improved!

Thanks to some effort, Game Editor, and sounds from Partners in Rhyme!

Keys:
Arrows - Left/Right/Jump
P – Pause
...The key is endurance and speed!

Metal is endless, danger cannot be obsolete: get on with it and conquer the level!

Windows Exe:
METAL_OF_MADNESS.zip
Download and challenge!
(1.6 MiB) Downloaded 125 times


geEnemyDragDemo_1.jpg
Last edited by desertgamer on Mon Sep 01, 2008 4:42 pm, edited 1 time in total.
Do newbies want to experiment or get started right away? Take the source template:
viewtopic.php?f=6&t=6175
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Re: Enemy Drag-On -- Defeat or be Defeated!!

Postby Troodon » Thu Jul 24, 2008 4:16 pm

12 downloads and no comments??

I'll try to remember download and review this when I will have my free time before sleeping. :P :)
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Re: Enemy Drag-On -- Defeat or be Defeated!!

Postby Fuzzy » Mon Aug 04, 2008 1:03 am

Pretty neat little game! Thanks!
Mortal Enemy of IF....THEN(and Inspector Gadget)

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Re: Enemy Drag-On -- Defeat or be Defeated!!

Postby Game A Gogo » Mon Aug 04, 2008 1:56 pm

This is extremely difficult o,,o
You should try to repair how the bullets change direction when the enemy changes direction, instead of using draw actor, use create actor?
Programming games is an art,
    Respect it.
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Re: Enemy Drag-On -- Defeat or be Defeated!!

Postby desertgamer » Mon Sep 01, 2008 4:43 pm

-Original "Enemy Drag-On" posted comment:-

Here's an exe version of the demo. It has pretty much all of the basic concepts of the Game Template, with a few more additions. This game could show what the template's potential is with minor alterations. (If you seek the template, go to game demos.)

This game is all about endurance. You have to smash and clash through several enemy rooms (and come out alive). Defeat or be defeated, that's pretty much all it is. When you near the end, you'll encounter the boss--he flies high above you, so strike it when you have the chance. Make sure that on the third round, race it to the final area before he does, or it will be fatal.

At the beginning, you can choose the difficulty. By default, it is on easy. A higher difficulty gives the enemies more hp at the start.

Do you have what it takes?

Img.

PS: If you have suggestions on improvements, feel free to post them. Comments, of course, are welcome.
Do newbies want to experiment or get started right away? Take the source template:
viewtopic.php?f=6&t=6175
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