Hey guys me again I found a way to smooth the edges of an actor.. well okay maybe I've been knowing this but I was just bored and decided to post it
Anyways, it works like this Make an actor, player for example. Then make another actor that has ALL of the functions he does but make him barely seeable, however on Create Actor (Or what ever event you want the smoothness to accure), make 4 coppies of the transparent actor, each representing a corner. For example, you have your player, make the first copy (0 will represent the players X and Y)
First copy
X -1
Y 0
Second copy
X 0
Y 1
Third copy
X 1
Y 0
Fourth copy
X 0
Y -1
Here's some screenshots and a ged file
Before
After
Download