Better collision

Ideas for Game Editor evolution.

How well do you think collision works in GE?

Very Well
5
56%
Well
0
No votes
Okay
3
33%
Not so well
0
No votes
It's a piece of shit
1
11%
Meh
0
No votes
 
Total votes : 9

Better collision

Postby BloodRedDragon » Wed Apr 06, 2011 7:19 pm

For some odd reason, Game editor seems to handle collision so badly that I end up quitting projects becuase it doesnt work.
Objects seem to think they are colliding with two sides at the same time, which can majorly --- things up.
Objects do not collide fast enough (linking to my first point) which means they end up falling through walls most of the time

For anyone to work on a video game that relies heavily on collision without having to f**king kill themselves, GE needs better collision.
Current projects:
Techno-Tank Arena: on hold
Techno-Tank SuperPortal (working title): 0.1%
Bowels of Galaxies: 35% (was a bit too optimistic)
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BloodRedDragon
 
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Re: Better collision

Postby akr » Wed Apr 06, 2011 7:27 pm

See here: viewtopic.php?f=1&t=10371. Hope this helps.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
akr
 
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Re: Better collision

Postby BloodRedDragon » Wed Apr 06, 2011 8:26 pm

Funny, I've just been reading that :D

Yeah well it's a pity I'm not a better programmer. If i was, I'd probably respect it more. The thing is, DST said "cap your velocities" on that topic, I can't really do that with my current project as It is intended to be a high speed quick reactions platform game, If I were to have any slower movement it would not work as what it is.
Current projects:
Techno-Tank Arena: on hold
Techno-Tank SuperPortal (working title): 0.1%
Bowels of Galaxies: 35% (was a bit too optimistic)
User avatar
BloodRedDragon
 
Posts: 123
Joined: Tue Jan 29, 2008 10:07 pm
Location: The Underworld
Score: 5 Give a positive score


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