Line jumper 0.3

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Line jumper 0.3

Postby savvy » Tue Mar 16, 2010 9:41 am

Can anyone work out why the enemies dont die, their trails don't dissapear, and the player doesnt bounce of of them!
It is really anoying!
ill be back around 1.40.
Attachments
line jumper.zip
(545.43 KiB) Downloaded 44 times
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--> I dont code, I type art which you dont understand.
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Re: Line jumper 0.3

Postby savvy » Tue Mar 16, 2010 2:26 pm

*facepalm* forgot to put on controls.
jump-up
move L&R-left & right
press space bar to spawn from star if die.
(automatic spawn after 3 secs)
dont go of sides or bottom, or you die, and avoid the spike balls!
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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Location: England
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Re: Line jumper 0.3

Postby thunderios » Tue Mar 16, 2010 2:53 pm

We could derive the controls from the .ged itself :)

Anyway, I found that the transp doesn't go higher than 1.03, which I think is because you can't be more than fully transparent, so it notices it's higher than 1 and therefore doesn't increase.
Instead, divide both the increment and required transp by ten:
Code: Select all
transp+=0.008;
if(transp>.9)
{
    DestroyActor("Event Actor");
}


I don't know (yet) why there's no bounce, I don't know a lot about physical response.
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