by ikarus » Fri Aug 19, 2011 6:30 am
Hmm... It's not working for me. What's going on is I have an activation even that triggers the creation of a timer that has a 5 count. That goes on forever by the way anyways. So I tried DestroyTimer() to end it on the fifth count, that doesn't work either. But it's fine for now, I worked around it. I just have a variable now, and whenever it's true the timer event does something, otherwise it does nothing.