sonicforvergame wrote:BAD IDEA
if someone give you how to do a store that mean theyare giving Youa tutorial
If you make a tutorial out of the original tutorial that will be considered as STEALING
sonicforvergame wrote:BAD IDEA
if someone give you how to do a store that mean theyare giving Youa tutorial
If you make a tutorial out of the original tutorial that will be considered as STEALING
knucklecrunchgames wrote:sonicforvergame wrote:BAD IDEA
if someone give you how to do a store that mean theyare giving Youa tutorial
If you make a tutorial out of the original tutorial that will be considered as STEALING
Of course I'll be giving credit
knucklecrunchgames wrote:sonicforvergame wrote:BAD IDEA
if someone give you how to do a store that mean theyare giving Youa tutorial
If you make a tutorial out of the original tutorial that will be considered as STEALING
Of course I'll be giving credit
sonicforvergame wrote:DOUBLE FACEPALM
sonicforvergame wrote:knucklecrunchgames wrote:sonicforvergame wrote:BAD IDEA
if someone give you how to do a store that mean theyare giving Youa tutorial
If you make a tutorial out of the original tutorial that will be considered as STEALING
Of course I'll be giving credit
DOUBLE FACEPALM
sonicforvergame wrote:i already asked you in my previous comment what kind of store do you want
mouse button down on object----->change animation of object to darker image of the object//this is so the person who is playing the game understand that he bought something
disable event of mouse button down on object
mouse button down on object----->money.count-=500$
create actor of "money.count"---->change animation to red money
sonicforvergame wrote:do you have any executable so i can work on it more in depth,
Now i understood that you want to "buy" stuff an take away the "money"
to do that you can do something like this
- Code: Select all
mouse button down on object----->change animation of object to darker image of the object//this is so the person who is playing the game understand that he bought something
- Code: Select all
disable event of mouse button down on object
- Code: Select all
mouse button down on object----->money.count-=500$
- Code: Select all
create actor of "money.count"---->change animation to red money
I think that this is the basic stuff,if you want more than this i will be glad to help if you give me the executable you are working on
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