Bee-Ant's Pong

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Bee-Ant's Pong

Postby Bee-Ant » Tue Jun 01, 2010 3:44 pm

Just mess around on a free time...
Well, you can call it 3D effect or something...enjoy :D
Attachments
3DPong(updated).zip
(36.52 KiB) Downloaded 153 times
scrshot.png
3DPong.zip
(36.05 KiB) Downloaded 137 times
Last edited by Bee-Ant on Tue Jun 01, 2010 5:02 pm, edited 1 time in total.
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Re: Bee-Ant's Pong

Postby Hblade » Tue Jun 01, 2010 4:05 pm

Wow bee! :D NICE
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Re: Bee-Ant's Pong

Postby Bee-Ant » Tue Jun 01, 2010 5:04 pm

Thanks....
But sorry if that jumping lines made you headache... :D
There, I have added the updated version...
Just add the vertical and horizontal lines inside the box.
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Re: Bee-Ant's Pong

Postby Hblade » Tue Jun 01, 2010 5:13 pm

It didnt give me a headache :D But I tried the second demo and it looks amazing :3 How did you get the squares? O.o

Anyways, please check out my stuff in Game Dev :D
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Re: Bee-Ant's Pong

Postby Bee-Ant » Tue Jun 01, 2010 5:20 pm

Hblade wrote:How did you get the squares? O.o

Global code -> Choose -> drawing
Not that complicated...you should be able to understand it :D

Game dev?
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Re: Bee-Ant's Pong

Postby Hblade » Tue Jun 01, 2010 5:24 pm

Game Development xD

And thanks :D
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Re: Bee-Ant's Pong

Postby Bee-Ant » Tue Jun 01, 2010 5:31 pm

Which stuff?
Link please?
There're so many of them...
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Re: Bee-Ant's Pong

Postby Hblade » Tue Jun 01, 2010 6:00 pm

Sorry hehe... :3

The epic rain was awesome too but I lost the ged xD It was easy though. Collision - block thing - Specify 1, 1, - 1.4 1.4
It was that simple xD
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Re: Bee-Ant's Pong

Postby krenisis » Wed Jun 02, 2010 9:19 am

Fantastic work thats what Iam talking about bee-ant just keep updating your game. Dont take this the wrong way but your ball movement needs to be fixed.
Tutorial Database for all beginners click this link
viewtopic.php?f=4&t=8680
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Re: Bee-Ant's Pong

Postby Bee-Ant » Wed Jun 02, 2010 10:41 am

Yeah, I know...
I implemented a real angle bouncing in there...
Code: Select all
angle=360-angle; //for horizontal rebound
angle=180-angle; //for vertical rebound

Without calculating the paddle speed, side, bounding angle...
It's too flat...hehe...just add
Code: Select all
+rand(20)-10;

In the end of the code to add a little bending :P
Thanks for the comment :D
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