Hi,
I'm struggling with saving an actor's state. Here is what I would like to do.
-On exiting the game
--save the current actor's animation.
---For example:
I have an actor who has two animations.
----On a mouse down event, the animation changes from anim1 to anim2.
On exiting the game, I want to save each actors anim.
If it is anim1 then save it or if it is anim2 then save it.
----When the game restarts, I want the same game state as I had previously with each actor's animation displaying what it was when the game was exited.
I've searche the forum, reread the docs and I still can't seem to make the intellectual jump from the excellent examples and information to what I am trying to do. Any help is appreciated. TIA