First game

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First game

Postby Grynde » Fri Jul 12, 2013 2:29 am

Here is a sample stage of a game I am working on.

It has all sorts of bugs and quirks (I am learning code as I go) but feedback would be great.

It is has a metroidvania feel with the pacing of Megaman. (I hope)

Graphic styles are all over the map as I learn to do proper tiles and the boss is glitchy, but I hope that the vibe is here.

Music is not mine, I have used exileFaker's "redshift" for the stage, a remix of "Let there be Light" by cerrax, and the item aquisition theme from Super Metroid.

Big thanks to HBlade and his healthbar tut!

Controls:
arrow keys for movement
a for jumprope(whip)
space for jump

*edit It is fullscreen @ 1280 x 720.
Attachments
Sam-and-Z'Ihn.jpg
Sam and Z'Ihn.exe
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Re: First game

Postby Lacotemale » Fri Jul 12, 2013 3:16 pm

I like it! Nice feel to it but also a bit laggy framerates.

Few things:

1. Why is there a black graphic behind the shield?

2. I think the bit with the multiple ladders with enemies was too difficult.

3. If the black block is pushed left you have to restart the game, there is no alternative as you cant jump on the left side of the block to push it.

Overall good effort though!
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Re: First game

Postby Grynde » Fri Jul 12, 2013 4:44 pm

Lacotemale wrote:I like it! Nice feel to it but also a bit laggy framerates.

Few things:

1. Why is there a black graphic behind the shield?

2. I think the bit with the multiple ladders with enemies was too difficult.

3. If the black block is pushed left you have to restart the game, there is no alternative as you cant jump on the left side of the block to push it.

Overall good effort though!


Thanks for the input Lacotemale.

1. I am temporarily using canvases for shield hitbox tweaking. Those will be gone in final effort.

2. There are health bonuses hidden throughout to aid you in those tough spots (if that helps)

3. The box needs a lot of work. ;)

thanks again for the input!
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Re: First game

Postby Lacotemale » Sat Jul 13, 2013 10:10 am

No problem! :) I know maybe some people might think im being harsh but really I just try to be critical of issues so people can improve their game.

I would actually be interested in how this hitbox works as I wanted to do something similar for my 2D shooter.

Can you provide a little info on how you did this?
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Re: First game

Postby Grynde » Sat Jul 13, 2013 2:31 pm

Critical is good. There is a lot about game design that I know nothing about, so any input is good input. ;)

What about the hitbox are you interested in? I would be more than happy to share.
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Re: First game

Postby Lacotemale » Sat Jul 13, 2013 3:51 pm

Just the method of how you did it?

I want to create hitbox too but have no idea of how I would manage it. :D
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Re: First game

Postby Grynde » Sat Jul 13, 2013 4:12 pm

The hitbox for my shield is a canvas (which I'm using to better tweak hitbox range, since you can't see the filled region during game play) that is called to handle the collision between it and shots.

Nothing fancy, I just have the bullets be destroyed if that collide with it, or if not, then collission should then connect with the player and cause a hit.

Am I explaining any better? I'm generally terrible at showing my work. haha
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Re: First game

Postby Lacotemale » Sun Jul 14, 2013 4:15 pm

Kinda explaining better but how did you make it follow your player actor?
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Re: First game

Postby Grynde » Sun Jul 14, 2013 4:51 pm

The player is it's parent.

So when it's created, it is set relative to your player.
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Re: First game

Postby Lacotemale » Mon Jul 15, 2013 10:36 am

Oh yeah, should have thought of that before! :oops:

Thanks!
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