"into vision" event (oppisite of "out of vision")

Ideas for Game Editor evolution.

would you like this feature?

VERY GOOD IDEA!
1
50%
yes
0
No votes
no
0
No votes
waste of time
1
50%
usless anyways
0
No votes
 
Total votes : 2

"into vision" event (oppisite of "out of vision")

Postby DarkParadox » Sat Apr 12, 2008 10:38 pm

i would like to have this event because in my game i have a player that on "into vision" should move and on "out of vision" should stop, the "recive events on out of vision" set to no doesn't work after he has already been in vision. i would really like this event unless somebody has a better way.
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Re: "into vision" event (oppisite of "out of vision")

Postby Kodo » Sat Apr 12, 2008 11:25 pm

Have you tried changing 'Receive events even if out of vision' to 'No'? It defaults to 'Yes'. Doing this will cause an actor to only move etc if in view. You can also tweak what is considered in and out of view using the 'Safe margin' in the Game Properties.
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Re: "into vision" event (oppisite of "out of vision")

Postby DarkParadox » Sun Apr 13, 2008 1:03 pm

yes i changed it to no, but i forgot to use wireframes! ugh i'm an idiot...
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