I have a problem right now where by an actor inherits the Z depth of its parent but the Z Depth bar shows the Z depth that the actor has been set at and not what actually gets applied when running the game, ie the parents Z depth. Can we have a option box to set 'Inherits Z Depth from Parent' which if not selected it can still have a parent but its Z depth remains indipendant? if not can we at least have the Z Depth bar show the parent Z depth if that is what must be used?
Just an idea, but it would really save me a big headache
Thanks