This might be as silly a question, but what data are you saving that you couldn't use the loadVars/saveVars command with?
I found this to be a key feature in Game Editor Pro, as you can break up your game in modules and "pass" variables between them, such as score, lives, level, etc. Plus, you can make different groups of variables to be saved in different save files.
And it's so much simpler than having to write out code to load and save your configuration file. Just assign the variables to groups, then use the saveVars command to save the data of the group of variables to a file.
Your hardest part, if anything, will be to make sure you synchronize the variable names, its data type, and the group names between all the files that will be using the saved data.
Did I mention that the filename you specify automatically gets saved in the same folder as the game executable/modules?
For more information, visit
http://www.game-editor.com/forum/viewto ... t=loadvars