Weird i started working on my own stuff, and after reading your post i went to check it and zip it, and it works fine now
Here
i replaced the multiple files with one animation, it's a nightmare working on dozens of files.
And also i think you should change the trees, having them drop down constantly seems rather ridiculous and cheap, i think you should spawn the bottom most tree blocks as immobile trunks, so that those above it fall down, maybe make the trunk indestructable wouldn't be too bad an idea either, in reality unless you got heavy machines you can't remove trunks and roots, or just make it so that all the above tiles have to be destroyed before you can harvest the trunk itself. Here's an example to illustrate my point
- Trunks.png (3.14 KiB) Viewed 4907 times
also i recommend whoever is qualified edit the level generation code to limit the parameters for height variation to at least 2 or maybe 3 wide, single tile wide extrutions of terrain are annoying to navigate and seem to go against any geographic biome.
If you need more info on what i mean i can illustrate it.
And thanks for the point
glad to see my contribution is appreciated,
also i've just noticed you've got a 17kb jpg as the viewrange graphic i've just replaced it with an indexed png with 1 colour that's only 167b , that's over 1000% smaller, but it's not worth updating the zip now just for that, and yeah it's not much but that's the kinda thing i get pedantic about lol and it only takes moments to do, and i'd have done it in the first place. i can upload some elements i just optimized seperately in a zip so you can swap the files out yourself if you would like.
Edit: and oh yeah, the grass growth code needs to be replaced it's broken now with the tilesize change, also the jumping should be rescaled, and the character is also slightly big now, example of how that's an issue: you need to make a hole 2 wide to be able to mine downward. but it is probably tolerable. Also i think the collision system needs overhauling, the jerking is very noticable, i think just turning yvelocity to zero whilst colliding on top of blocks would possibly eliminate that, i might add it.
but game editors been giving me alot of random errors that are beginning to frustrate me, i was working on my own game and all of a sudden my entire movement script was acting wrong, animations and everything were triggering wrong and i tried to fix it for ages, i ended up having to delete and repaste the code into a new actor and it worked fine, also it is crashing alot, i keep losing scripts i take forever to get to work, and even with post recovery they are missing. i'm starting to cringe if game editor is gonna start becoming such a hassle to use i might look elsewhere, i was using construct before this, and it became extremely unstable mid development of a game, crashing so constantly i abandon the project, don't want a repeat of that.
Sorry, i keep hijacking the thread by going slightly off topic.