Can You Attack Using 'ANIMPOS' instead of 'ANIMINDEX'

Non-platform specific questions.

Can You Attack Using 'ANIMPOS' instead of 'ANIMINDEX'

Postby TRON1000 » Sun Aug 20, 2006 11:54 am

For games where you attack with animations (like in Double Dragon)
can you make your attack animation part of the animation (ANIMPOS)
and not the whole animation(ANIMINDEX) :?:


Thnx in Advance :D
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Postby makslane » Sun Aug 20, 2006 1:29 pm

You can create a a sequence from an existing animation.
Look the Fairy demo:
http://game-editor.com/games/fairy.zip
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Postby Game A Gogo » Sun Aug 20, 2006 4:11 pm

makslane wrote:You can create a a sequence from an existing animation.
Look the Fairy demo:
http://game-editor.com/games/fairy.zip

creating sequences is really not recomended, because after each image(frame) is shown(1 frame), it gos back to the firts frame(frame1 (animpos 0)) and then gos back to the frame it is supose to go(frame2 (animpos 1) and ect...
i.e:
it gos something like this: 0,1,0,2,0,3,0,4 ect...

will it be fix in the next release?
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Postby makslane » Sun Aug 20, 2006 5:17 pm

Sure
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Postby Game A Gogo » Sun Aug 20, 2006 5:20 pm

yay :D
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