Fuzzy wrote:make a one pixel actor and use draw_from.
or just use a variable called Actor[2] (an array of 2 points, 0 and 1)
and use the linto or whatever.
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
okay,
on the create actor event of the canvas:
setpen(the r value you want, the g value you want, the b value you want, the transparency, the size);
on the draw actor event of the canvas(make the canvas the size of the view and make sure the upper left corner of the canvas is touching the view.)
erase(0, 0, 0, 1);
moveto(Actor1.xscreen, Actor1.yscreen);
lineto(Actor2.xscreen, Actor2.yscreen);
as simple as that.
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.