StickMcGee - Blast to the Future

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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Thu Aug 13, 2015 11:31 am

@Gameplay video:
Smooth animation, excellent variety of moves, fits the cool stickman game genre greatly. Maybe add a bit more in the background? And can't wait for those other epic planned features! (Time manipulation :shock: )


Thanks man! The graphics you see in the video will not be in the actual game though, They're just placement art until my artist finishes more work. :)

The ceiling climb and wall jump/slide moves, nicely done! Looks like this will develop into a fun platformer. 8)
Did you use Switch State coding for the different moves or basic directional coding? What was the biggest challenge getting him to go into different animations? Thanks.


Thanks Zivouhr! Yeah, I'm using the Switch State method :) and honestly nothing has really been to complicated yet. If I had to pick though it would be getting the player to fall from a wallslide if he reaches the bottom of the wall.
I set that up through the actual Player Actor, not the players Collision Box using "Collision Free" and what not. Not the way I would prefer to do it, But it seems to be working out okay!
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby Margamoth » Fri Aug 14, 2015 4:29 pm

Hey guys. I'm finally getting involved in the boards here. You might have seen my artwork for Olo the Sword Shaman. I'm excited to be involved in RippeR's new project StickMcGee spearheading the character animation and environment design! Stay tuned for concept art and other progress!

Here's a taste - Concept design Pen and Paper
Image

-Margamoth
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Sat Aug 15, 2015 6:52 pm

Nice dynamic energy to those stick figure drawings with the weapons.

RipperR, thanks for the info. Glad the programming is going well so far! Enjoy. :D
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Re: StickMcGee - Blast to the Future

Postby ZeldaFan » Mon Aug 17, 2015 8:54 pm

Good job :D
you made ​​the moves to look like the movements of the Megaman series platform games?
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Re: StickMcGee - Blast to the Future

Postby JamesLeonardo32 » Mon Aug 17, 2015 9:38 pm

Hey this is looking great! I love the idea of wall and ceiling climbing! :D
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Wed Aug 19, 2015 1:57 am

I'm looking forward to seeing the enemies to confront in StickMcGee.

JamesLeonardo32 wrote:Hey this is looking great! I love the idea of wall and ceiling climbing! :D


Hey James, also looking forward to hearing more about your games, Axria.
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Sat Aug 29, 2015 2:26 pm

@Zivouhr - Thanks man! and anytime. I enjoy asking/answering questions about technical parts of programming!

@ZeldaFan - Haha I didn't intend to make the movement look so much like Mega-Man, But the game will feel and I guess sort of play(The whole blaster concept) alot like it in the end!

@JamesLeonardo32 - Thanks man! Any playable progress on the new Axria yet!?

Posted a couple more Concept Images on the first page as well.
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Sat Aug 29, 2015 6:52 pm

Cool. The different blasters look interesting. Will they work against all enemies to different degrees, or will each one affect a different enemy?
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Sun Aug 30, 2015 2:09 pm

So right now the plan is that enemies will have certain "Types" that certain Blasters will affect more(Aqua Blaster > Fire Enemy), but since the different Blasters are just Iron shots fused with different elements, they will do at least some damage to every enemy. But with some tweaking we might change it haha
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Sun Aug 30, 2015 2:39 pm

Sounds cool. That will make the weapons more meaningful in the game.
Kind of how Mega Man's certain weapons are more effective on certain bosses.
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Sun Aug 30, 2015 3:39 pm

Exactly haha! Metroid/castlevania/megaman! Basically the three games I'm trying to make Blast to the Future look and feel like. Everybody loves at least one of those game series, right? :)
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Thu Sep 10, 2015 4:28 pm

Metroid/castlevania/megaman


Fan of all 3, yes. Castlevania being the toughest one IMO, since Simon's jump is limited. Megaman is tough too. Metroid is a fun adventure game.
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Thu Dec 24, 2015 5:58 pm

RippeR7420 wrote:Exactly haha! Metroid/castlevania/megaman! Basically the three games I'm trying to make Blast to the Future look and feel like. Everybody loves at least one of those game series, right? :)


RippeR, any news or updates on StickMcGee? Thanks.
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Re: StickMcGee - Blast to the Future

Postby DeltaLeeds » Thu Dec 24, 2015 7:09 pm

Zivouhr wrote:
RippeR7420 wrote:Exactly haha! Metroid/castlevania/megaman! Basically the three games I'm trying to make Blast to the Future look and feel like. Everybody loves at least one of those game series, right? :)


RippeR, any news or updates on StickMcGee? Thanks.


Yeah, it's been about 3 months... :P
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Sat Dec 26, 2015 1:52 am

Hey there guys, sorry for the lack of communication these last few months. I've decided that GE isn't going to be the engine this game is built on.. as much as I love GE and the community around it, it's just not quite... powerful enough? A little out dated, and the future looks kinda dark hah... but I'll definitely keep checking back here occasionally to see the great games you guys are creating! And as soon as I start working on this project again (currently doing something with Margamoth) I'll definitely post links and stuff if that's okay with you, Sky.

Sorry for the bad news guys :(

The best of luck, and merry Christmas all!
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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