@Gameplay video:
Smooth animation, excellent variety of moves, fits the cool stickman game genre greatly. Maybe add a bit more in the background? And can't wait for those other epic planned features! (Time manipulation )
Thanks man! The graphics you see in the video will not be in the actual game though, They're just placement art until my artist finishes more work.
The ceiling climb and wall jump/slide moves, nicely done! Looks like this will develop into a fun platformer.
Did you use Switch State coding for the different moves or basic directional coding? What was the biggest challenge getting him to go into different animations? Thanks.
Thanks Zivouhr! Yeah, I'm using the Switch State method and honestly nothing has really been to complicated yet. If I had to pick though it would be getting the player to fall from a wallslide if he reaches the bottom of the wall.
I set that up through the actual Player Actor, not the players Collision Box using "Collision Free" and what not. Not the way I would prefer to do it, But it seems to be working out okay!