I'm having trouble individualizing my clones. In the game when one clone dies, all of them die. Thus, I was wondering how do I fix this problem?
Thanks,
HE
Actor *
getCloneIdx (const char *cname, int cindex) //g_GetCloneByIndex, its original name
{
char buffer[50];
sprintf(buffer,"%s.%i",cname,cindex);
return(getclone(buffer));
}
skydereign wrote:Yeah, but if you have a lot of clones, and they are all waiting for this collision, also He360 did not specify how they are being destroyed.
Users browsing this forum: No registered users and 1 guest