Ingame Surface Loading

Non-platform specific questions.

Ingame Surface Loading

Postby summer_goth » Fri Jun 22, 2007 10:05 am

Hi everyone, I'm new and had a look through the forums but I have a couple of questions.

Does game editor load all the surfaces and sounds when starting up and keep them in memory?

Hence for a big game is it possible to say when surfaces should be created? I am busy developing an adventure game (similar to Day of the Tentacle and those old point and click Sierra games). The game is for a PocketPC and it has quite a lot of graphics.

Can Game Editor be used to make such a game? ie not load all the graphics when the game start up.

I also see that there is no getPixel function. Is there a way to create vectors and then check to see if a point is in a vector?

Thank you very much for your time.
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Postby Fuzzy » Fri Jun 22, 2007 11:25 pm

The collision detection and activation regions will handle what you need to do. Yes, an adventure game like that is possible.
Last edited by Fuzzy on Sat Jun 23, 2007 7:59 am, edited 1 time in total.
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Postby summer_goth » Sat Jun 23, 2007 6:00 am

Ah activation regions. I wondered what that did. Thank you very much for your help Fuzzy.
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