There is still a lot of modifications that need to be done with my code but.... I figure you're pretty smart
When my project is finished I will have to redo my AI code. The code should allow for 8-way movement as well. I set it up to be portable to many different uses and even to allow to work WITHOUT tiles.
Nodal movement is exactly like pixel per pixel movement. Except that the pixel per node ratio can be modified to make a Q-Bert style movement, or smaller distance between nodes for use in RTS games.
When my project is finished RTS functions are in my mind. In game customizable formations!! As well as movement patterns and strategy. I really want to go all out..
But I have so much work to do on this one project that it will probably be awhile...
I post all my code to the forum and once my project is complete it will be turned into a single, game template. Everything will be managable even by "noobs". They won't even have to understand how the functions work, just that they can plug the functions into the actor and go.
At least, this is how I envision it XD
HBlade, Keep up the good work. I have noticed a lot of good things come from you lately. One of your programs, a "Struct" creator? Well, that tool, if modified for my purposes, will come in VERY useful!
I haven't really gotten around to checking out many other things because, Big Project/Lone Wolf. XD Good luck, and awesome work!