save and make a level, similar to my stickmanjumper(UPDATED)

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save and make a level, similar to my stickmanjumper(UPDATED)

Postby Sgt. Sparky » Tue May 01, 2007 7:09 pm

here is the latest version of CowboyJumperEditor,
you can make your own level and save it,
there is a help documentation included,
to move around the ground click on the on it. :D
it is easy to save you own level,
it is just like saving somthing normally. :)
read the help documentation for help on more stuff.
just know that before you save it,
make 1 actor of each type that you do not need,
this way it will save everything right. :D
UPDATED!!! :D
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you can also upload you levels to the forum or anywhere else for everybody else to play! :D
Attachments
CowboyJumperEditorV1.4.zip
new version where you can save your games as a .cef file. :)


Example level included. :)
(800.57 KiB) Downloaded 340 times
CowboyJumperEditorV1.zip
old version. :(
(817.55 KiB) Downloaded 279 times
Last edited by Sgt. Sparky on Thu May 03, 2007 2:35 am, edited 3 times in total.
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby dj01e » Tue May 01, 2007 7:46 pm

hm........ what can i say man? :P hows its going
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Postby Sgt. Sparky » Tue May 01, 2007 8:30 pm

dj01e wrote:hm........ what can i say man? :P hows its going

:D
GREAT!

by the way,
I am adding a thing so you can load the variables from a specified location
instead of just saving one game at a time you will be able to save as many as you want! :D
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Random Links:
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Troodon » Wed May 02, 2007 6:02 am

Look what I made:
http://tekdinonews.googlepages.com/stuntman.cef
(this link will expire in some days)
PS: When I move the view with mouse, it's very buggy. Can you make moving with for example arrow keys? :)
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~on the forums since GE 1.3.3~
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Postby Sgt. Sparky » Wed May 02, 2007 4:32 pm

yeah,
I need to fix it,
makslane changed the properties of the draging so now I must make another way,
I can't use xscreen = xmouse;
so I set it to when he clicks on the actor(repeat not enabled) he sets a variable called XX to its x position,
it also sets a variable called click to 1,
and when it is released click = 0;
and on the draw actor event it has the code if(click == 1)xscreen = xmouse + XX;
along with a few other things about determining game mode.
:)


but what did you think about it?
anything else I need to change? :)
(open for suggestions on how to make this better)
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Troodon » Wed May 02, 2007 7:24 pm

I don't know the game very well..but you could make the stickguy stop when he collides with a wall. Now he keeps jumping back and that's not funny in steps. :P
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Postby Sgt. Sparky » Wed May 02, 2007 9:35 pm

xD :lol: :D
that is why when he hits a wall you wait for him to slow down and go right,
when he is going right jump.

I made it like this so you could make it so he has to backtrack up to continue,
I will post an example of this. :D
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Sgt. Sparky » Thu May 03, 2007 2:49 am

here is the file where it has the backtrack :)
http://www.sharebigfile.com/file/158650 ... 1-cef.html
:D
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Random Links:
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby 98700 » Sun Jun 10, 2007 8:01 pm

how do you lay down a tile or w/e?
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