GE AUTOCLOSE

Non-platform specific questions.

GE AUTOCLOSE

Postby Bee-Ant » Tue Dec 11, 2007 8:04 am

At the first time my GE installed, it always autoclose when I load animation for my actor...
Oh yeah...I dont know why but when I make CreateActor in DestroyActor function...that created actor doesnt work finely...

Ex : I have "Item" and "Enemy" actors, when I put :
Item : CreateActor>yvelocity-=5;
Item : DrawActor>yvelocity+=1;
Item : Collision>Platform>1 1 0.5 0
Enemy : DestroyActor>CreateActor>Item

But the CollisionEvent of Item to platform doesnt work...the Item still fall down although colliding with platform...but I could solve this with

Enemy : DrawActor>if(health<=0)>CreateActor>Item...

Fiuh...
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Re: GE AUTOCLOSE

Postby Troodon » Tue Dec 11, 2007 3:33 pm

What's your CPU usage % while GE is running? Also what other programs you have open the same time with GE?
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Re: GE AUTOCLOSE

Postby Game A Gogo » Wed Dec 12, 2007 1:29 am

I bet you are running vista, right?
Programming games is an art,
    Respect it.
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Re: GE AUTOCLOSE

Postby Bee-Ant » Wed Dec 12, 2007 9:18 am

I use XP...Ummm...I forget to check my RAM available...ummm...Yahoo Messenger,Defreeze(or something i dont know) :oops:
Just that...
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