New Game project.

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New Game project.

Postby AltruismIsDead » Tue Jan 10, 2012 3:18 am

Currently in the process of creating a new game project that I have had in the works for some time.

Looking to gather a group of experienced programmers to hire and pay for their programming and work on the project. The general game concept is in the style of Castlevania (Symphony of the Night)

Looking for people with experience coding an RPG leveling system - defeating enemies adds XP, and leveling up would increase stats, health etc and new abilities. Programming enemies, menu, save and loading systems, etc.

Just have a shotty demo put together to display the look and feel of the game which can be found here:
http://www.altgc.com/Monk/Test.zip

If interested, or have any questions post, PM me or talk to me in the http://www.game-editor.net chat room.
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Re: New Game project.

Postby happyjustbecause » Wed Jan 11, 2012 4:31 am

I'm not looking to be one of the programmers, but I would just like to say that the art style is pretty awesome. And I liked the "this is you" as a circle is created around the character. This would be really cool to include RPG elements and such. So, just wanting to show my interest and support! :D
For small creatures such as we the vastness is bearable only through love.
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Re: New Game project.

Postby AltruismIsDead » Wed Jan 11, 2012 6:06 am

happyjustbecause wrote:I'm not looking to be one of the programmers, but I would just like to say that the art style is pretty awesome. And I liked the "this is you" as a circle is created around the character. This would be really cool to include RPG elements and such. So, just wanting to show my interest and support! :D


Thanks! :D

Yeah, it's going to have RPG elements and have a "Castlevania / Metroid" game play to it.

Where you get XP after beating enemies, upgrade your stats/health/level etc. Also plan on adding the ability to upgrade weapon items and such.

Skydereign did an awesome job on programming the player and helping me out so far. Unfortunately I am insanely terrible at programming that's why I was hoping to gather up a team to work on some awesome stuff.
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Re: New Game project.

Postby master0500 » Wed Jan 11, 2012 6:54 am

hey Alt you know I am in, seen your demo and all the work that is being done, the game looks bloody epic!!hope this gets finished :lol:
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Re: New Game project.

Postby skydereign » Wed Jan 11, 2012 8:12 am

Well whenever you need anything send me a pm, though I'll probably be on chat often enough to know. Anyway for the movement you wanted the player to be able to move backward while jumping. Instead of sending you the file again you can just add two lines of code. In the player's keydown right, the line after case 2: // walk right, add a case 5:.
Code: Select all
switch(state)
{
    // the other cases

    case 2: // walk right
    case 5: // jump left (only add this line to it)
    parent.x+=speed;
    break;
}

And for keydown left, add a case 4: line after the case 3: // walk left (similar to how it was done above). All that does is allow the player to move backward while in the air.
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Re: New Game project.

Postby AltruismIsDead » Wed Jan 11, 2012 8:53 am

Thanks again Sky!

Sorry I missed you in the chat, was working on some character designs and animation, and the Chatroom doesn't make any sounds whenever I am on a different program :(

But I'll send you a PM with my IM info to get a hold of me
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Re: New Game project.

Postby Jagmaster » Wed Jan 11, 2012 3:23 pm

That obese creepy Jabba-the-hutt thing cracks me up :lol:

This looks like a good project. I'll be extremely happy to help out with some small things whenever needed. I probably won't be able to work full time as I have another game and school to juggle. :)

I do have a fair amount of experience in scripting (enough to help with an experience system I'm sure), but I'm probably stronger in the graphics department. (You have that part handled I see. :D )

If you need anything from me, let me know. :D
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Re: New Game project.

Postby AltruismIsDead » Tue Feb 14, 2012 5:05 am

Sorry for the topic bump but...

Wow, after going through some files, I noticed the first youtube video I put up was in February if 2011. I still can't believe this roughly marks the 1 year anniversary of this project.

Although it seems to some like it's been a slow start, every chance I've had free time I had been sketching out ideas, enemies, level design and story-boarding. Unfortunately in terms of the total game progress it had been slow, but in a fortunate (but unfortunate way) I've been laid off of work, so now I'll be able to dedicate a majority of time on working on this project. So **fingers crossed** this project will be running much smoother.

First I'd like to especially thank all the help so far, in no particular order:
SkyDereign for coding and help
JagMaster also for his excellent coding
and Master0500 for art design, prototypes, suggestions

Hopefully within the next few weeks I'll have a more solid and polished demo to show, but for now some recent additions to the enemy roster:

Puppet Head- & - Pin Puppet
Image Image
Sleep Monster
Image
Gate Keeper (Work in Progress)
Image

Also still, if anyone is interested in working on this project, contact me or Master0500. Right now I am looking for texture artists that are capable of creating textures that fit the overall general feel of the game. Or if anyone wants to contribute feel free to pm me or post for more details.

Also **hopefully** more updates soon to follow.
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Re: New Game project.

Postby happyjustbecause » Tue Feb 14, 2012 6:45 am

Hey, awesome art, this will definitely be a great game. I would love to play a new demo of it.
For small creatures such as we the vastness is bearable only through love.
-Carl Sagan

Night Knight Development Thread
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Re: New Game project.

Postby master0500 » Tue Feb 14, 2012 7:04 am

mate you are AMAZING!
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Re: New Game project.

Postby AltruismIsDead » Tue Feb 14, 2012 7:21 am

happyjustbecause wrote:Hey, awesome art, this will definitely be a great game. I would love to play a new demo of it.


Thanks!! :D

I would definitely love for you and the community to play it sometime in the future as well :)

I don't know if it's ADD, or just getting bored of doing one continual task over and over, so I generally like to switch it up from enemy designs, to main character designs, to mapping and story-boarding... and lastly the dreaded character animation. Even though I make sure all the characters have layers for arms, legs, head and body to make animating easier, I really have to be in the mood to animate since it's such a droll and tedious task, creating 15+ frames of animation only to find out sometimes they are chunky, or aren't as smooth as should be, then going through the entire process over again....UGH. And that's just for walking animations! Then the headache starts all over again for attacking animations (which aren't as bad)

So the current game plan is as follows (also subject to change)
  • Create Enemy Sprites - possibly with multiple layers (like the Pin Puppet) to create unique but similar enemies - basic place holders until animating begins.
  • Sketchout/storyboard both the world map (hopefully first) then level design, rough layout.
  • Go over rough layout of levels and detail them more & add enemy place holders
  • Create more enemies, misc textures and sprites, power ups and weapon sketches
  • Dreaded animating enemies
  • Take a break
  • Rinse and repeat until the majority of the work is done
  • Then once the majority of art, planning, story, game-mechanics/ideas for coding are finished, hopefully hire someone to finish up programming :oops:
Since I totally suck at programming soooo bad. :(

So that's the current situation update.
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