Chipmunks / Box2D Physics

Ideas for Game Editor evolution.

Chipmunks / Box2D Physics

Postby akr » Thu Feb 25, 2010 8:04 pm

Hi,

I am new to game editor and I think this software is fantastic.
Many games (like on the iphone) are very popular because of very sophisticated
physics features.
Here is my question:
Does game-editor support physics to a extend comparable to box2d or chipmunks?

See http://www.youtube.com/watch?v=FL3xrRSQuhY

Thx
Andreas
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: Chipmunks / Box2D Physics

Postby thunderios » Fri Feb 26, 2010 11:16 am

With a lot of coding it should be possible, since it's in C and you can't not do something in C XD But it isn't standard, since it's a Game creation programme, not a physics creation one.
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Re: Chipmunks / Box2D Physics

Postby akr » Fri Feb 26, 2010 12:03 pm

Hi,

a lot of very very successful games are made with extensive physics.

Cheers
Andreas
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
akr
 
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Re: Chipmunks / Box2D Physics

Postby Kalladdolf » Fri Feb 26, 2010 9:10 pm

Welcome!

I'm afraid, there aren't any premade functions that allow physics like box2d as of now. We've had some attempts to build a physics engine and we only got as far as perfect platform collision. But things as rotating sprites according to collision and friction etc. haven't really been created with GE yet.
But I totally agree with you: Physics are an awesome thing to have and why re-create them if there's already tons of engines out there? What one'd have to do would be to apply them and edit all the code. But I don't know if it's that easy. I'm sure if someone of us got around to it (like pyro, hehe, jk, don't read this please) we'd be onto something.
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