by edh » Thu Mar 06, 2008 1:57 am
trippola, I think the best thing to do is play other peoples games and demos to see what they are doing. Then look at the code to learn more complicated things.
What you really need, to make more complicated games, is an idea.
Take a look at Bee-Ants wanderer demo. Look at all the suggestions people are making for that.
If you want to make a pokemon game where you kill trainers, what about a path for advancement?
What happens to your pokemon as you kill trainers? Do you evolve to Stage 2? Stage 3?
What happens at stage 2? Do you gain more powers?
How do you handle damage?
Do the trainers unleash pokemon against you? Maybe you could have a game where you attack the trainers and their pokemon and as you advance, the trainers are better and the pokemon are more challenging until you get an arena where you take on a super-boss trainer and his stage 3 pokemon pack.
Just some ideas. If you implement anything near half of those ideas, it would be a pretty complicated game - and maybe even interesting to play.
But the point is, find an idea you like... and build on it. Just one pokemon game doesn't mean the idea is done either. You can reuse the idea to make a better game until it's ready to share. As you learn things, your games get better and your ideas are easier to implement.