by Troodon » Wed Sep 19, 2007 5:10 am
The thing you described is AI which sometimes takes time and trying. Basically you should control your characters every move with a variable or with timer(s).
For the 2nd thing, check if the key is pressed in the collision. Collision any side of ice-cream -> if key is down: something happens.
Sorry I don't remember the key down checking system. It was something like:
if (char[s] == 1) {...}
I can't die, I already tried
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