Targets On Ipad (TOI)

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This game has...

Poll ended at Fri Jan 06, 2012 12:50 am

no hope
0
No votes
lots of room for improvements
2
100%
needs more stages
0
No votes
no background images, needs some
0
No votes
is perfect
0
No votes
 
Total votes : 2

Targets On Ipad (TOI)

Postby tintran » Thu Jan 06, 2011 12:50 am

simple Target Shooting

(Designed to the joy of having a touch screen). Too bad i don't have an ipad to test it and maybe designed more involved levels.
Attachments
Target.zip
source
(1.12 MiB) Downloaded 343 times
target_gif.gif
animated of 4 screen shots
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Re: Targets On Ipad (TOI)

Postby tintran » Thu Jan 06, 2011 1:03 am

:?:
so if someone has the ipad can they just hit download this .dat file? :shock: (is it that simple)?
Attachments
target_gdo.dat
what File->Export->Game Data Only(Iphone, iPad or game level without the executable engine)
generated.
(658.63 KiB) Downloaded 226 times
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Re: Targets On Ipad (TOI)

Postby sonicfire » Tue Jan 11, 2011 10:18 pm

can you use the geplayer the same way as on the iphone on the ipad as well??
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Re: Targets On Ipad (TOI)

Postby tintran » Wed Jan 12, 2011 9:54 pm

i don't know. i don't have an iphone or an ipad. who would know? i just started using GE like a week ago i don't know who's who yet on this forum.
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Re: Targets On Ipad (TOI)

Postby Chai » Fri Jan 14, 2011 7:14 am

Nice
You target movement very smooth,

However, you need more stages if want to fight in the iTune market.
And you must have the device for testing. Because testing game on PC and device is really different.
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Re: Targets On Ipad (TOI)

Postby tintran » Fri Feb 17, 2012 6:52 pm

there was a time when i first started using GE, this TOI had sound, it still has code in it that uses sound.
now when i download it, there's no sound.
made a windows executable and ran it on a windows machine, there's no sound.
But when i made it it had sound working.

I am starting to think there's something wrong with my machine but not sure.
does anyone else get sound from this game?
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Re: Targets On Ipad (TOI)

Postby Game A Gogo » Fri Feb 17, 2012 7:23 pm

Sounds are working perfectly for me inside Game Editor
Programming games is an art,
    Respect it.
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Re: Targets On Ipad (TOI)

Postby skydereign » Fri Feb 17, 2012 8:37 pm

Are you using the version that doesn't have sound? Fedora, and most Linux distributions are moving away from oss sound and therefore sound itself doesn't work anymore. This is most likely also the reason why the exports don't have sound (so not just the editor).
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Re: Targets On Ipad (TOI)

Postby tintran » Fri Feb 17, 2012 9:12 pm

i didn't even know there are versions that don't have sound.

I tried the GE1.5 windows binary of the .net site and it has sound for this .ged but when i export and run the windows .exe it says not enough memory. (guess a problem with my wine)

so i guess GE 1.4 doesn't have sound
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Re: Targets On Ipad (TOI)

Postby skydereign » Fri Feb 17, 2012 9:19 pm

It's not that versions don't have sound... it's just that gE used to use an old sound format that Fedora doesn't use anymore. So, any version without the fix added wouldn't be able to play sound. After voicing enough interest, akr managed to switch gE's sound to use alsa so all Linux distributions would be able to have sound again. So if you were to downgrade to say fedora 11, that would have all the oss packages required to play music in gE. That being said, the fix was never put into the main 1.4 release, but has been added for 1.5 (which is why you can have sound there). The version on the .net site that isn't working for you is a 1.4 version with sound working. This is only a problem for linux users, and I'm amazed you've managed to go without noticing it, what fedora are/were you running?
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Re: Targets On Ipad (TOI)

Postby tintran » Sun Nov 25, 2012 10:54 pm

broken pieces of the target now take on the momentum of the moving targets movements instead of just blowing up like if target was stationary.

by the way, tinyurl.com seems to be down as well (it has been 2 days i cant get to it)

@Sky: I was using Fedora 13 i think but now i am on a Windows Vista machine so sound is okay here.
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Target.zip
(1.23 MiB) Downloaded 167 times
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Re: Targets On Ipad (TOI)

Postby knucklecrunchgames » Wed Nov 28, 2012 5:16 pm

not bad good game
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Re: Targets On Ipad (TOI)

Postby happyjustbecause » Sun Dec 02, 2012 4:51 pm

Cool game, I've just tried it (not on Ipad, but that probably works a lot better than on computer). I like it a lot, I would have voted that it needs background images or something to fill the black void. But it is really a cool game, the particle effects are really nice, the sound effects work well, and the start up menu is really cool. I'd also add more levels, but it's already a cool playable game.
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