
There is one type of graphic that is perfectly scalable, and can be easily rotated. And that is a vector graphic.. this demo takes advantage of that fact by using GEs very own built-in vector scaling engine

There are limitations on this method, due to the type of "actor" being used - but I have a solution for that as well..which can convert this actor type to another ( it can be done now..I just need someone like SGT Sparky to help out and I will tell you ALL what I need shortly, and someone else may volunteer.) , but in the mean time.. yeah I know we can't use this exact method/actor type for some types things

I am hoping also that if I can iron out some bugs, Makslane may be able to give us access to the dialog boxes required to do this in a more scripted fashion. rather then manually as it is...again any volunteers to help sort out bugs ?
I am also hoping that the GE vector graphics engine has built in rotation, which has simply not yet been implemented..not probable... but a small maybe.
note: there are a few "issues" with either GE, (or this method,) .. as some "scales" don't seem to work well.. - they should... so I am trying to sort that out.
KEYS
use the up down keys to scale up and down ( only 6 scales ) -
if you hold down the keys it scales quickly from 0-6 and back, or you can tap the keys for smaller jumps..
feral
PS: for a really cool trick hold down and/or tap the number 3 key (top of keyboard not numpad) ...for some even more fantastical !! amazing!! feralX3D fun

PPS: I want that cookie NOW
