by 247wkman » Fri Jan 28, 2011 5:51 pm
game editor makes level construction simple by just letting you paste evey terrain and prop sprite you need relative to whare it will be in the actual game. i look into ged files like incursion and find that as in many instances, it is more efficiant to have separate collision sprites and such. these elements seem to be hard to keep track of if eveything is on a single editing layer so my thoughts are it would be nice to have multiple editing/visibility layers so you can have a layer for all your collision stuff and one for your scrolling background/foreground effects. the layers you are NOT working on would fall into a colorised transparancy say a red/blue or green tone, changing incremently based on the z depths. that way you can work on placing elements on the one layer, but the other layers still have some visual pressance so not to leave you working blind- but these layers won't be hiding the sprites your moving around if they happen to be on top.