SuperPacMan Game...

Game Editor comments and discussion.

SuperPacMan Game...

Postby Sgt. Sparky » Mon Dec 25, 2006 6:10 pm

I'm on vacation and i really wanted to do game editor away from home, so I downloaded the demo and used paint to "paint" the pictures :D and I masde this really not that cool game that I just felt like making... please try it out! :D :D :D :D
EDIT: WHAT ON EARTH! IT WILL NOT LET ME ATTACH IT! wahahaha! :( :cry:
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Postby Game A Gogo » Mon Dec 25, 2006 6:44 pm

is it zipped whit the ged nd data folder in it?
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Postby Sgt. Sparky » Mon Dec 25, 2006 8:31 pm

no it is not, i tried to send the .exe file, would it work if i sent it in a zipped folder?(the .exe file) :D :D
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Postby Sgt. Sparky » Mon Dec 25, 2006 8:44 pm

I will try to post it now. :D
Finally!
the animations are not that good cus' i could not acces the programs i normally use.
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SuperPacMan(zipped) Folder.zip
(660.22 KiB) Downloaded 191 times
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby makslane » Mon Dec 25, 2006 9:24 pm

Is not a good idea.
Can you post the ged and data files?
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Postby Sgt. Sparky » Mon Dec 25, 2006 10:59 pm

I thaught that the .GED and data stuff was only for the files before they were into the full game. :?
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Postby makslane » Mon Dec 25, 2006 11:34 pm

The .exe files may contains virus and other stuff.
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Postby Game A Gogo » Mon Dec 25, 2006 11:50 pm

thats a nice game
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Postby Sgt. Sparky » Tue Dec 26, 2006 12:14 am

thank you, but how could the .exe contain a virus when i did not put one there :?: but I will do as you say GE master :D .

p.s. Makslane You Are Awsome!
there is a glitch with the "avoid" function when you try to do it on the draw actor event. it is all choppy prob cus' it has to process so much... but i do not know anything that complex. sorry for the randomness :D
p.p.s. is randomness even a word?
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Random Links:
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby makslane » Tue Dec 26, 2006 12:37 am

Sgt. Sparky wrote:thank you, but how could the .exe contain a virus when i did not put one there :?:


Not your executable

there is a glitch with the "avoid" function when you try to do it on the draw actor event. it is all choppy prob cus' it has to process so much...


Try not use the avoid option in the 'Move To' action within a 'Draw Actor' event. There is a lot of computation to find the paths.
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Postby Sgt. Sparky » Tue Dec 26, 2006 4:44 pm

okay, thank for the information.

p.s. MAKSLANE YOU ARE AWSOME!!!
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Random Links:
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Sgt. Sparky » Tue Jan 02, 2007 3:34 pm

:cry: now that I am back from vacation I cannot use the new versoin of GE, I'm back to my old one :( :cry: :( :) :lol: :D but I still like my versoin of GE! :D :D :D :D :D :D :D :D :D :D
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Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
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