Instead of the common transparency thing happening when the player is hit:
if(Player_Hit == 1)transp = .5;
if(Player_Hit == 0)transp = 0;
Player_HitWait -= 1;
if(Player_HitWait <= 0)Player_Hit = 0;
I've been trying to have the rgb values increased using the same variables.. but I cant seem to get the desired result... Anyone know how to make it go white, and then back???