My feature list

Ideas for Game Editor evolution.

My feature list

Postby Janet Merai » Sun Oct 22, 2006 5:10 am

I know games rely on text as their core part.
Meaning, if a game does not have text, it is literally just a developers point of view :P

Anywho, I think these features would be great for dramatic enthusiasts(whichever you prefer):

Text
-
Automated:
Rotational text
Scalable text
Fading text
Rainbow effect
Gradient mask (a color or gradient goes in said direction)
Break apart text (seperation of characters or a whole actor)
(Numerous ways of text crumbling, holy or what-have-you)
Squash and stretchy text

Images/sprites:
-
Automated:
Squash and stretch
Fading (transparency, opaque, invisible etc)
Break apart (Break apart sectiosn or any part of an image)
Random or user defined shaking (Megaman Zero uses it a lot, or screen shake)
Rotational (Spinning in circles)

Addons-features:
-
RPG, Action RPG - Zelda like and Pokemon like, ATB (Active Time Battle and any other acronymed styles), system
Inventory system (user customizable)
Stored variable system (A database of variables and what it affects)
System that is easy to use:
Easy management of actors etc (This is lacking)
Adventure game point and click system (Like Curse of Monkey Island)
Drawing system -

(Kind of like the GameCube Paper Mario of the draw star spirit where you draw any line you wish around enemies to attack them after either connecting the line or overlapping it; for anyone who wants to do that)
- There can be more uses, that is just thei dea I have :)

Fighting system (For those who want to make their own Street Fighter, Double Dragon etc. looking game)
FPS sytem (For those who want a Quake, Duke Nukem etc. like game)
Scope system (Zooming in on an enemy like a sniping game or in Resident Evil 4 with the rifle gun equipped with the scope to snipe other enemies)
Health system (Zelda like, Final Fantasy series like, etc.)
Level/Room system (Like RPG Maker 2003/2k/XP, the creation of rooms)
Teleport/Switch rooms (Being able to switch another room and even choose a specific location too or randomize it etc.)
Shadow system (Being able to create a shadow for objects, though easy with parenting)
Reflection system (Reflections like a town on land and reflected in the water or a shiny floor that shows someone's image reflected upside down)
Random/Specific tile changes (Being able to alter a tile easily with a command or randomize how many should change)
Segement system (Like Flash's layering of moving objects tweeningly and able to group them)
Console system? (Being able to port it to a cartridge like GB, GBA/disk like GC, PS, PS2, for serious gamers, not sure if this is even implemented)
Side events (Like in Paper Mario for GameCue, events happen while talking or moving without any actions)
Rotational images - 3D (Like Paper Mario Gamecube, Mario turns left or right with a 3D rotation paper like)
Splash screen system (Being able to make a splash screen like commercial games do)
Customizable themes/skins
Less professional and programmer-ish, ease of use is great :)
Ability for other developers to create their own tutorials like you guys do :D
-Update: Captions for regions (If you need to be organized about what you do, I believe a caption for your region would benefit organizers :)

I will update my request list when I think of more :)
Janet Merai
 
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WOW

Postby kyensoftware » Thu Oct 26, 2006 9:12 am

THAT IS ONE GOOD LIST!! 8)
the game console part is impossible tho.
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kyensoftware
 
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