Game Editor crashs

Non-platform specific questions.

Game Editor crashs

Postby makslane » Mon Mar 14, 2005 1:50 am

Please, tell me when you see any crash in Game Editor.
I need to know:

- The error message if any
- What you were doing when the crash happened
- Your Game Editor version
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Postby ingsan » Mon Mar 14, 2005 8:30 am

ok :wink:
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Postby willg101 » Tue Mar 15, 2005 12:55 am

Maybe you should make a new subject 'error reports' becuase tafter a lot of new topics, this will be on the bottom of the page and hard to find...

Maybe...
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Postby jazz_e_bob » Tue Mar 15, 2005 3:42 pm

ok 8)
Controlling complexity is the essence of computer programming.
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Postby willg101 » Wed Mar 16, 2005 1:23 am

Crashed!
-I accidentally clicked OK before seeing the error message
-I was saving my game
-I have 1.2.8 (registered)
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Postby makslane » Wed Mar 16, 2005 1:35 am

Can you reproduce this crash?
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Postby willg101 » Fri Mar 18, 2005 9:06 pm

Sorry for such a slow response. I have had (and am still having) such a busy week of school with our play and all.

Anyway-
No, this crash did not happen again. However, I have noticed that the last three times GameEditor has crashed before saving, It does not export properly until I resinstall it again.
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Postby ingsan » Mon Apr 04, 2005 10:57 am

ESCAPE KEY DOES NOT WORK - UNABLE TO CLOSE GE

- Add an actor > mytext.
- Convert that actor into a text in the Actor Control panel.
- On KEYDOWN event (any key), CREATE ACTOR ("mytext") Relative to creator, and with x = 30
- GAME MODE > Press any key

You can still move your view.
But, cursor does not appear on Game view.
No wanted action takes place when any key is pressed.
Escape key does not work. Nor the Close button. GE has to be closed using the Task Manager.

:cry:
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Postby makslane » Mon Apr 04, 2005 3:45 pm

I will look this error, thank you
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Postby ingsan » Tue Apr 05, 2005 6:28 pm

8)
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Postby makslane » Wed Apr 06, 2005 2:32 pm

This happen because you create the actor mytext into mytext key event.
The Game Editor stay in infinite loop!

Will be solved in the 1.2.9 version
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Postby ingsan » Thu Apr 07, 2005 6:19 am

OK 8)
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