I've been working on a door script, and it works fine... Right up until I clone it.
It's a very specific type of door progression. First, when the player has a key (taken care of with an integer), it opens on when the player touches it. This collision event triggers an opening animation, and when that animation finishes, the door destroys itself.
I have all that working fine. The problem is that when I walk into the door with my player, ALL of the clones carry out these actions. I guess my question is how can I make the individual clones carry out those actions without making a bunch of different door actors?
Thanks in advance!