Protect game (decompilation)

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Protect game (decompilation)

Postby lng0 » Fri Sep 12, 2008 3:20 pm

How can I protect the game from decompilation? (PocketPC)
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Re: Protect game (decompilation)

Postby edh » Sat Sep 27, 2008 9:14 pm

I don't know if you can. I think the best you can do is obfuscate. Can't offer any advice, I'm afraid, except not to be too concerned with it.
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Re: Protect game (decompilation)

Postby Thanx » Sat Sep 27, 2008 9:40 pm

There's nothing too much you can do to prevent that in GE, but unless you make a really good program with GE, there isn't too much to worry about, I think :D
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: Protect game (decompilation)

Postby segwego12 » Sun Sep 28, 2008 5:34 pm

"you may not recompile, modify, or reverse engineer this software."
I found that in the Game Maker Licsense Agreement. maybe u can use that in ur game.
http://www.freewebs.com/primewaregames/

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Re: Protect game (decompilation)

Postby Thanx » Sun Sep 28, 2008 8:17 pm

Yeah, you can do that, but that wont stop a determined person :D :lol: :mrgreen:
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: Protect game (decompilation)

Postby segwego12 » Sun Sep 28, 2008 8:38 pm

Thanx wrote:Yeah, you can do that, but that wont stop a determined person :D :lol: :mrgreen:

yah but that person will have to remove the game, and everyting.
http://www.freewebs.com/primewaregames/

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Re: Protect game (decompilation)

Postby Thanx » Mon Sep 29, 2008 4:35 pm

Nope, no removal required, just a good program. Anyway, let's not make that an issue, the question was programatical...
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: Protect game (decompilation)

Postby Kalladdolf » Mon Sep 29, 2008 4:57 pm

I think those "determined" persons have way too much power and determination to spend time decompiling a 2D-PocketPC game :)
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Re: Protect game (decompilation)

Postby segwego12 » Mon Sep 29, 2008 8:48 pm

==Kalladdolf== wrote:I think those "determined" persons have way too much power and determination to spend time decompiling a 2D-PocketPC game :)

It is justifiable if determined people do it. The determined must be reported to the law.
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Re: Protect game (decompilation)

Postby segwego12 » Mon Sep 29, 2008 8:52 pm

Thanx wrote:Nope, no removal required, just a good program. Anyway, let's not make that an issue, the question was programatical...

did u ever wonder what the GM licsense said?
If you breach any of these terms in the license agreement, you must destroy all copies of the software.
"GM License Agreement Quote."
http://www.freewebs.com/primewaregames/

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Re: Protect game (decompilation)

Postby Kalladdolf » Tue Sep 30, 2008 2:52 pm

all right then. the only thing is: there are (in fact, whoa) people who do stuff against the law.
and we're talking about them.
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Re: Protect game (decompilation)

Postby edh » Tue Sep 30, 2008 3:14 pm

Stop, ==K==, I don't want to believe it's true! :shock:

Not to mention, who is going to enforce any of these license agreements? Just because you say it, they supposedly agree to it, and they breach the agreement doesn't mean anyone is going to actually do anything to make sure there is reparation for either party. I'm not sure self-regulation will be reliable (the dude breaking the agreement isn't going to say to himself, "oops, that was naughty" I better go read what I'm supposed to do and follow through on my punishment). :lol:

Anyway, back to the topic, if you can compile it, you can de-compile it. Compilation just translates it to machine or byte code. If you can translate from one grammar you can translate back. Sure something may be lost in translation, but chances are, it will actually be more concise - which in code can be a good thing. :)
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Re: Protect game (decompilation)

Postby Kalladdolf » Tue Sep 30, 2008 6:26 pm

edh wrote:Stop, ==K==, I don't want to believe it's true!

oops lol sorry I didn't wanna scare anybody :mrgreen:
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