Bah... another anti moonwalk script please?

Non-platform specific questions.

Bah... another anti moonwalk script please?

Postby Hblade » Sun Dec 13, 2009 2:43 am

Hey guys, me again >.> It's been so long I forgot how to fix the moonwalk :D I need it to be a flawless antimoonwalk too :D.

Please someone show me how to make the ultimate anti moonwalk :D

Also, I need to make it to where you can have a jumping animation to. So that way when you jump it doesn't look like your walking in the middle of the air :D
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Re: Bah... another anti moonwalk script please?

Postby jimmynewguy » Sun Dec 13, 2009 2:49 am

meh. im too lazy to explain it so its easier if i do this
http://game-editor.com/Moonwalking
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: Bah... another anti moonwalk script please?

Postby krenisis » Sun Dec 13, 2009 2:53 am

ok the best way i know is is make a animation that your charactor is still. Now on your key up event change the animation to the still animation.
As far as jumping the same principle applies. Make a animation that you jump then when you press up key change animation to the jumping animation.
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Re: Bah... another anti moonwalk script please?

Postby Hblade » Sun Dec 13, 2009 3:11 am

Could you send a GED O.O
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Re: Bah... another anti moonwalk script please?

Postby skydereign » Sun Dec 13, 2009 3:29 am

I wrote that before the wiki supported .zip... I'll add some good demos to it when I get more time. Here is something I made awhile ago, the player uses the state method I think. The best method for moonwalking really depends on what you are doing, the type of state control I used for this might not be what you need, and maybe overly complex pending what you want to do... If this is not what you need just ask.
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