by S0L1Dfake » Mon Dec 04, 2006 7:44 am
I am a noob to GE and I just started putting together some elements to a game and I am running into a problem. I set variable "health" to 5, then have a collision event "health = health - 1;" then an item that when collision occurs adds "health = health + 1;" but for some reason it automatically raises it to 6, or so i think. Am I making some common mistake or what? and how do I display the value of a variable (ie, "health") on the game screen?