Help with game scripting

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Help with game scripting

Postby Fallen » Sat Mar 17, 2007 11:12 am

This is my first post here, so I'll try to sound intelligent :D

I have been searching for a good game making software or a game I could mod since I'm not so good at coding in anything else than basic/python and I'm not able to make a game with my level of knowledge.
So I finally found game Editor and said why wouldn't I give it a try.

What I want to do is make a top down crimsonland-like zombie survival shooter. I have plenty of ideas and am able to create some graphics and I also have an experienced fella to do the rest of it. An amateur band from Croatia is willing to make some good tunes for the game so I got almost everything covered. The only thing I need is to learn how to code and if someone could just point me in the right direction and to make a simple character and enemy moving and attacking code so I could study it.

Sorry for the long post but meh... whateva
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Postby Caaz Games » Sat Mar 17, 2007 11:31 am

umm i dont know how to do attacking codes but walking is simple.

walking left would be
Code: Select all
x = x - 5;
to make it walk faster make the number higher.
right would be
Code: Select all
x = x + 5;
up would be
Code: Select all
y = y - 5;
down would be
Code: Select all
y = y + 5;
messs with that and you could have crazy stuff. :D

P.s.Can you make me a simple person from the top view please?
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Postby Fallen » Sat Mar 17, 2007 11:54 am

Well thanks for the help. I was also thinking about weapon switching and the weapon graphics. When you switch weapons then the whole actor graphic should be changed , right? Also I was considering meele weapons and the way they deal the damage. They should not only deal damage on the apex of the swing but multiple times when the two graphics collide. And what about a limitation on the number of weapons you can carry? Is that possible? Also consider the inventory or such but that isn't mandatory
8)

PS here is a top view graphic. I didn't make it cause I don't have the time.
It's from a game called notrium from which I got this idea about a real zombie survival game.
Attachments
creature0.png
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Postby UltimatHedgehog » Sat Mar 17, 2007 12:08 pm

invetory is possible have an item variable for the items and if you pick them change the number of the variable then make the item change to what you want for each number

i know this because i made one for one of my games
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Postby Fallen » Sat Mar 17, 2007 3:02 pm

But how do you make that inventory graphically? Now I'm just trying to get past the basics of GED so I hope that I will be able to start making the game soon

EDIT: And another one. How do you make so the graphic changes(or rotates) depending on the position of the mouse like in that abuse demo I saw. I obviously need that cause it's a top view game. And would it be possible to make the accuracy drop if you're shooting too fast like in crimsonland or soldat.
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If you need help with the perfect no moonwalk, I'm here.

Postby Hblade » Sat Mar 17, 2007 3:57 pm

If you need help with the perfect moonwalk, I'm here.
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Postby Fallen » Sat Mar 17, 2007 4:28 pm

erm whats a moonwalk? I've read several topics and people were saying monwalk but I dunno what it is.

Anyway have you played Crimsonland? I need the player and the enemies move like that. And to rephrase my question, are you able to rotate the graphic depending on the mouse position? like, If I could be able to just rotate the graphic below to follow the mouse pointer/crosshair?


here is a zombie graphic my graphix man made a couple of mins ago(it's just an early phase so we can kind of base the character proportions on that)
Attachments
charStopLeft.png
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Postby Hblade » Sat Mar 17, 2007 4:33 pm

FIrst, make the animations of them walking lioke that, then, send me a .ged file and I will b make it for you.
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Postby Fallen » Sat Mar 17, 2007 5:02 pm

Just use this image above, he's kinda lazy so he wont make the anim now.
just out of curiosity, if I wanted to change the weapons graphics the dude is holdingI should make an event so the player's graphic changes, right?
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Postby Hblade » Sat Mar 17, 2007 6:54 pm

Have all of the sprites in one sheet, then,, use the second option in the animation, were you can pick the frames, then, the animations the frames are reading will change along with the main animation. Meaning, thje the animation of him not holding th weapons will change, and he will be holding a weapon all the time.
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Postby Fallen » Sat Mar 17, 2007 7:22 pm

Could you explain how to make the animation rotate depending on the mouse position
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Postby Hblade » Sat Mar 17, 2007 7:23 pm

Ahh. That would depend on makslane, I don't know how to do that. Try checking out the demon on Moon Defender.
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Postby UltimatHedgehog » Sat Mar 17, 2007 7:38 pm

theres no demon in that game. he means the demo
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Postby Fallen » Sat Mar 17, 2007 8:01 pm

Well in that demo the picture isn't really rotating, it's a whole set of pictures that are changing. Guess I'll have to do it that way.
I was just wondering, how many directions should there be?
8 directions would be bad but how about 16 directions. Would that be fluid enough?

BTW whats with his weird typing :shock:
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Postby Hblade » Sat Mar 17, 2007 8:38 pm

Lol, I dfon't know. I don't know. Arg. I don't Know. I don't know. Lol. Jk. Lol. But, ANyway, ABout 126 franmes. 16 frames 167 fdrames 16 frames. 8) :shock: :? :P :twisted: :idea: :arrow: :?: :!: :wink: :cry: :? :D
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