I have a little problem in script editor, I'm making a game with diamonds to collect. When you collide with a diamond, the counting of diamonds go to 1. I've put this code on destroy actor of the diamond:
rest2.textNumber = rest2.textNumber + 1;
But the rest2 (actor who counts the diamonds), has a clone, and I'd like to put the same event to its clone, so I put:
rest2.1.textNumber = rest2.1.textNumber + 1;
But the program doesn't consider .1 as a clone of rest2. Is there another way to do what I want, because this one didn't work. Thanks for help.