by yttermayn » Mon Jan 21, 2008 8:14 pm
The situation is this: I have a MOB that moves around and I want to display some status information that floats over it. The MOB is created by script, and when that MOB is created, it creates a text actor (in its create actor event) with the event actor as the parent,so that it will follow the MOB. Trouble is, if I just reference the text actor in the script that updates the value it displays, then only the original actor that sits off to the side of the game, not visible, gets updated. How do I reference the one that was created by the MOB?