animation direction

Game Editor comments and discussion.

animation direction

Postby Luke playa » Wed Feb 21, 2007 9:25 pm

sgt. sparky, if you are reading this, tell me... why did you used "changeanimationdirection" in the script for the anti moonwalk? dont worry, i understood the whole thing, except for this thing...
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Postby Sgt. Sparky » Wed Feb 21, 2007 9:26 pm

I ment to put changeanimationdirection("STOPPED")
because:
He would be walking in place if he did not have that code,
you can also put all that code in the draw actor Event :D
instead of Key Down :)
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