timer not working???

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timer not working???

Postby d-soldier » Sat Jun 02, 2007 11:46 pm

... Recently my timers have been acting funny... I have a single enemy actor, which creates a randomshot timer, and on the timer event shoots. I have made many clones of this enemy throughout the level, and until recenly everything has all worked perfectly. I just noticed, howver; that some of the actors follow the timer and shoot, while other's dont... How could this be, since they are all clones and share the same exact scripting?
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sorry

Postby kyensoftware » Sun Jun 03, 2007 4:05 am

Sorry, that is weird.
The ones that do not respond: try setting the inheritance to the original.
If not, PM/E-Mail Makslane
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Bin dosnt stand for "Binary";
it stands for Bin.
You know, where the junk goes...
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Postby d-soldier » Sun Jun 03, 2007 4:07 am

Good idea... <ten seconds later> Nope:
"Actors can inherit the events of their own descendents"...
worth a shot though...
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Postby makslane » Sun Jun 03, 2007 2:32 pm

If you want, send me the game.
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Postby d-soldier » Sun Jun 03, 2007 5:10 pm

I resloved this problem by creating another "enemy" with all the same scripting (exact same) and never having him created. Then I took all my cloned enemies, and kept their scripts, but also had them inherit the scripts of the new one (which are the same). This seemed to fix it somehow...
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