The never ended projects

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The never ended projects

Postby Camper1995 » Sun May 16, 2010 7:50 pm

Whats up everybodey? Like everyone in this forum, I have unfinished games too. ;)

I want to share this with you and feel free to use all stuff in there! ;)

So, let's start:

1) RAYMAN
Nova Fighters.zip
(228.3 KiB) Downloaded 231 times

nova fighters IMG.jpg


2) NOVA FIGHTERS:
SGA IMG.jpg

StarGate Atlantis.zip
(11.25 MiB) Downloaded 211 times


3) StarGate: Atlantis
Raymen.zip
(3.67 MiB) Downloaded 227 times


4) Brown's adventure
Browns adventure IMG.jpg

Browns Adventure.zip
(745.68 KiB) Downloaded 186 times


and:

SUPER MARIO !! - with growing up system!
Mario IMG.jpg

SuperMario Classic.zip
(364.01 KiB) Downloaded 218 times


Gift for you by CAmPeR! :wink:
Attachments
SGA IMG.jpg
RaymanIMG.jpg
Last edited by Camper1995 on Mon May 17, 2010 6:57 pm, edited 1 time in total.
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Re: The never ended projects

Postby Camper1995 » Sun May 16, 2010 7:52 pm

Ops, little bit mess there. I will get it in order tomorrow guys. I am tired today. ;)
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Re: The never ended projects

Postby Hblade » Sun May 16, 2010 9:06 pm

Wow nice camper! I love the rayman one :D
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Re: The never ended projects

Postby Nanorobot » Mon May 17, 2010 1:16 pm

Rayman have amasing graphics!
I'm not an English, so sorry for my mistakes.
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Re: The never ended projects

Postby Hblade » Mon May 17, 2010 1:25 pm

yeah :D
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Re: The never ended projects

Postby Camper1995 » Mon May 17, 2010 6:56 pm

:) thank you guys
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Re: The never ended projects

Postby Hblade » Mon May 17, 2010 7:40 pm

Your welcome camper ^.^ thanks for sharing this with us :3
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Re: The never ended projects

Postby akr » Tue May 18, 2010 10:16 am

Camper, thx a lot for these demos! I like the Raymen one.

Question to expert: You put a lot into logic instead of scripts compared to Browns adventure. Browns adventure contains a lot more scripts.

Why is that?

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If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: The never ended projects

Postby Camper1995 » Tue May 18, 2010 10:51 am

Well, if I understand you good, you are asking about the movement codes.

So, the codes are so "huge" because that "Mr. Brown" have many option to shoot, upgrade himself and so on...

And as you can see, there isn't any moonwalking, so because there are a lot of scripts.

I hope I ansewr your question good. If you dont understand anything, just ask me.

Camper ;)
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