Damn little transparency holes! How avoid them?

Non-platform specific questions.

Damn little transparency holes! How avoid them?

Postby Diana Kennedy » Sun Dec 18, 2005 1:56 am

Well, not all graphics are supposed to have some transparency. The sky as an example. The problem I encounter is that GE wants to put transparency by any means. Like here, in my beautiful sky. There are transparency holes.

Image

See the black stain in the upper left part? That's a transparency hole. How can I avoid these?
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Postby BeyondtheTech » Sun Dec 18, 2005 2:34 am

make the upper-left-most pixel a different color different.
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Postby Diana Kennedy » Sun Dec 18, 2005 4:01 am

This worked!! Thank you very much, sir! 8)
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Postby Game A Gogo » Sun Dec 18, 2005 2:15 pm

Remenber, game editor always pick the firts pixel in the image as transparent, firts i tought it was the color that had the most pixel, and that resulted of ugly image.
Programming games is an art,
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Postby makslane » Sun Dec 18, 2005 2:24 pm

Game a Gogo wrote:Remenber, game editor always pick the firts pixel in the image as transparent


If you you use 32bit images, the transparency information you come from the image transparent channel, not from first pixel.
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Postby Game A Gogo » Sun Dec 18, 2005 2:29 pm

i know that too.

cause when i dont take time to save corectly the image, its saves the bmp image in 32-Bits format and when i put it on ge, the backgourd color is still there
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