makslane wrote:Are you creating a new function inside Game Editor code?
If yes, you need to pass arguments between the script and the engine by using the val_t type and setEp function.
Look, for example, the implementation of the eic_getclone function in the http://sourceforge.net/apps/trac/game-e ... Script.cpp file.
The function checkPtr in the file http://sourceforge.net/apps/trac/game-e ... interpre.c is used to check the memory limits.
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