When script starts bug...

Non-platform specific questions.

When script starts bug...

Postby JimJamJom56 » Mon Jul 18, 2011 8:33 pm

When I make a script and click add, if I accidentaly click wait for frame action, then cancel and click immediate action game editor freezes and I have to close it. :(
Don't be surprised if I say something Pocket PC related :P

Press any key to continue, or any other key to cancel.
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Re: When script starts bug...

Postby skydereign » Mon Jul 18, 2011 8:51 pm

That is caused by you canceling the window. For some reason gE has problems with how it handles windows with the script editor, so it will cause it to crash or freeze. Sometimes you can get around it if you open global code and add something there, but not always.
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Re: When script starts bug...

Postby schnellboot » Mon Jul 18, 2011 8:51 pm

yeah it's a known bug
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Re: When script starts bug...

Postby sonicfire » Fri Jul 29, 2011 4:25 pm

experienced this also a lot of times ...luckily GE reopens last project on crash :)
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Re: When script starts bug...

Postby schnellboot » Fri Jul 29, 2011 4:28 pm

no one needs this wait for frame thing
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Re: When script starts bug...

Postby Game A Gogo » Fri Jul 29, 2011 6:41 pm

schnellboot wrote:no one needs this wait for frame thing


On the contrary, I need this function for melee fighting I will make for a project of mine!
Programming games is an art,
    Respect it.
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Re: When script starts bug...

Postby schnellboot » Fri Jul 29, 2011 6:43 pm

could you tell me how to use it then?
thanks
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Re: When script starts bug...

Postby Game A Gogo » Fri Jul 29, 2011 6:45 pm

You can use it to inflict damage only at a certain frame, like if you press the punch key, the script will wait for a certain frame. You just need to make another script that changes the animation without wait for frame
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Re: When script starts bug...

Postby schnellboot » Fri Jul 29, 2011 6:48 pm

ah cool
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