Copy Actor!

Ideas for Game Editor evolution.

Copy Actor!

Postby sonicfire » Sun May 16, 2010 5:51 pm

Just a little request, i noticed you can clone actors, but for my game i would need to right click -> copy actor and then just change a few variables.

That would be a huge timesaver for me :)
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Re: Copy Actor!

Postby sillydraco » Mon Jun 07, 2010 1:50 am

or maybe be able to edit muliple actor's scripts at once? you could use cloneindex i suppose, but sometimes it just gets too complicated to work properly :/
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Re: Copy Actor!

Postby DST » Tue Jun 08, 2010 4:34 am

in this case, you should use the 'inherit events from' option in the actor control program. All events will be inherited, but when you add any new events, they will override the inherited events.

This way, you can make changes to the original actor, and have them reflected in the new actor (if you want). For templating actors, this is the best way.

A copy/paste actor option is simply not viable for the majority of programming needs. Inheritance is more useful.
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