by DST » Tue Jun 08, 2010 4:34 am
in this case, you should use the 'inherit events from' option in the actor control program. All events will be inherited, but when you add any new events, they will override the inherited events.
This way, you can make changes to the original actor, and have them reflected in the new actor (if you want). For templating actors, this is the best way.
A copy/paste actor option is simply not viable for the majority of programming needs. Inheritance is more useful.