by relaxis » Thu Aug 03, 2006 12:32 pm
well I guess that for one statement it would matter too much as long as if it were a one-time event (not in the controls - just a scene in the game).
But I suppose that a fps counter of somekind or a benchmarking tool could work. ask around.
Personally I would have devised some kind of "while loop" or used case switches. But even case switches are inefficient.