yo im trying to make an isometric game, but i cant figure out how to make it so that y velocity = half of the x velocity, any ideas?
edit - its a 360 game
yea its a bit more complicated than that, ive rendered an isometric tank in 3dsmax 120 frames, however on the normal grid it tends to glide around sort of cuz y = x when i want it to be y = x / 2